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Props

Screenshot of the prop editor

Props are used similarly to tiles but with a higher degree of freedom for placement. They don't have to be grid-aligned, can be rotated freely, and can be positioned into any of the 30 sublayers rather than only one of the 3 work layers. Additionally, props are also used to make destruction effects and place physically simulated ropes, tubes, and wires.

Tip

Unlike tiles, props do not affect geometry. If you want a prop to be collidable, you must place fitting geometry and make it invisible. This is done by either using the Glass material, or filling them with an empty tile.

Editing props

You first must select the prop you want to place in the prop catalog, similar to how you would with tiles. Then, to place it down, either right-click in the level view or press the C key.

A selected prop.
A selected prop.

With a prop selected, you can move the prop by clicking and dragging it, scale the prop by dragging one of its corners or edges, and rotate it by either clicking and dragging the extruding widget, or holding down the Q or E keys.

Multiple props can be selected at once, by holding down the Shift key while selecting a new one. Deselection is done by doing the same action on a prop that was already selected. In addition, if you have more than one prop overlaid on top of the other, and you want to select a specific one, you can select an individual prop of your desire by double-clicking and selecting it from the pop-up menu.

The pop-up selection menu.
The pop-up selection menu.

Info

If you are annoyed with accidentally selecting props from layers you don't want to, the Prop selection layer filter option can be used to change which layers you are allowed to select props from relative to the current work layer.

You may also warp a prop as if editing it as an arbitrary quadrilateral. You do so by first activating Vertex Mode, done by pressing the F key. The outlines of props will then either turn white or green. You may manipulate the corners of white props as you please. Green-colored props are explained later.

Prop types

There are three different prop types:

  • Standard
  • Longs
  • Rope-type props

This prop type determines how you can edit and interact with the prop.

Standard

These props are signaled by a blue outline when they are selected. When Vertex Mode is on, they will instead have a white outline, meaning that you can warp them as usual.

Destruction props

These render differently than other props, rendering subtractively rather than additively. The presence of them in your level adds meaning to the Render Order option.

Decals

When rendering, decals paste its texture to whatever solid area the prop is intersecting with.

Longs

A drill suspender, a long prop.
The long prop "Drill Suspender", viewed in Vertex Mode.

These props are signaled by a green outline when they are selected. You edit them as you would with standard props when Vertex Mode is off, but if Vertex Mode is on, you can't warp them as you would with a standard prop. Instead, you can only move their endpoints.

Rope-type props

A tube, viewed in Vertex Mode.
A tube, viewed in Vertex Mode.

Rope-type props are similar to long props in terms of editing, but they also include a physically simulated rope. Each segment of the rope is displayed as a dot. To simulate the rope, hold down the Simulate button or the Space key. The rope will freeze once the button is let go.

Prop options

On the bottom-right is a window titled "Prop Options". This is where you can edit the options of one or more props that are currently selected. The following is a list of all possible prop options. Note that not all props will have every option available.

  • Render Order: Affects the order the prop is rendered in if a destruction prop is in the level.
  • Depth Offset: The sublayer position of the prop, ranging from 0-29. The next work layer is reached every 10 units.
  • Seed: Seed used for procedural generation.
  • Render Time: Used to control whether or not the prop renders before or after effects.
  • Custom Depth: The size of the prop in terms of sublayers.
  • Variation: The variation of the prop used.
  • Custom Color: The color of the decal prop.
  • Apply Color: True if the prop should use its custom color.

The following options are applicable only to rope-type props:

  • Flexibility: Controls the flexibility of the prop. Scaling the prop vertically does the same thing.
  • Release: Controls which end of the prop is not attached.
  • Thickness: The thickness of the rope.